1 / 4. Transfer colony to 9th battlegroup. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. "Cheer up, big man. The ship can also be renamed and its weapon groups changed here. Militarized Subsystems. So, I’m allied with Tri-Tachyon and the Ninth Battlegroup. Invictus. You can do it. One issue needs fixing though - when I fought ninth battlegroup and disabled theseus and won, the game wouldn't let me claim victory or show victory screen after all enemy ships have retreated. In my case the steps to recreate are: restore the lab, plant a beta core and get +3, save, load and it's back to base value. 4x Xyphos deal minimal damage but take care of all PD duty with ease. Harmless_Drone. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Its systems appear to work correctly under routine conditions, but have a significant chance of critical malfunction when stressed. ) The latest version change log and discussion thread can always be found on the official site in the Announcements subforum and is where all of the information below was obtained. If it can't, and it hasn't destroyed enough of your ships to do a clean disengage, then the AI has no choice but to keep deploying ships in a regular battle until it's under the limit. 7MB ; 678-- Nexerelin. 9a] Arsenal Expansion v1. They grant bonuses such as increased range and armor. 2D RPG/Trade/Fleet Combat Game. Battlegroup XIV was caught by the gate shutdown at a transfer point near the sector and had to scuttle or mothball most of their ships and pillage colonies and ships along the way. So I ordered full retreat and technically "lost" the battle. Hello, I'd like to report a couple of bugs that I've found. OP cost: 4/8/12/20. Offers classes to load merged settings and lists from a shared modSettings. I have created an AI core in Character. MagicLib. Halves the charge-up, charge-down and burst delay of ballistic weapons down to 0. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Pirates, the player faction that I set up out of invaded planets, and the battlegroup. The raid effectiveness is calculated as attacker strength / (attacker strength + defender strength), with a minimum divisor of 1. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Thanks for the great mod! I especially liked 9th battlegroup faction. 5, I've come back to the starsector 'verse. Send Realistic Combat damage through the modification system before applying it. . If you're super pressed for shit space, slap expanded cargo holds instead of efficiency overhaul. c+210. Scores major victory by catching Hegemony taskforce unaware in Penelope’s Star. Here's my favorites, in no real order. There is a vanilla XIV Legion blueprint, apparently you can find it via the historian. More gameplay and less ethics than leading brand space sims. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. Starsector > Mods > [0. . Download:. (Has a good list of mods overall not sure if it is all but it is generally enough in my opinion. Talk to them to hear about a deadly encounter by a salvage fleet in the far reaches of the Sector,. Once you get through some of the main academy quests yes. Grimhamm3r. Additionally. 8. The sophistication of the high age of technology is but a memory. I'm sorry but I find that unlikely. The latest version of my Emergent Threats mod now comes bundled with a separate the 9th Domain Battlegroup submod. XIVth Legion differs from the regular one in that instead of two Large Ballistic it has either Large Missile or Large Universal (but let's be honest - you're gonna put missiles into it) slots in the. 8. Starsector is an independent role-playing / sandbox / strategy / trading/exploration/space combat game by Fractal Softworks. Download v1. Once you reach endgame and have infinite money they no longer provide much tangible benefit, since saving you money or time is all most of them do. Drag the folder inside to Program Files/Fractal Softworks/Starsector/Mods/. Intended to make cross-mod integration and compatibility much easier to manage. 1. Will fix this and send it to CY later, though i dont see why i would have to mess with descriptor. I come back and I encounter this bullshit pretty much immediately. 1aLegion XIV Battlegroup vs 2 full Remnant Ordos with 5 Radiants + 16 BrilliantsFleet composition is changed compared to the first Le. Building multiple Heavy Industries/Orbital Works simply adds the amount of credits worth of equipment you can build each month from the two seperate colonies together. The units that will be available in W40K: Battlesector at launch are: Lieutenant (including a unique Lieutenant, Sgt/Lt. What the mod does. * Dice wagers depend on the importance of the contact. g. There are several options available in the encounter screen. Starsector is one of the easiest games to install mods for, and all of those mods I linked follow the same instructions. One carrier doctrine that I use is actually using a battle carrier as a frontline ship, “T-shape” battle carriers with weapons mounts mostly all on the front works really well, for example the modded Skadi or Solar drone ship, then use fighters that compose of. Piloting ships, especially for new players, is very hard in Starsector. 4 PD Laser. Excellent aesthetic and balanced decently well. If the opposing fleet chooses to attempt. The former combines a large hybrid with a degraded temporal shell, not too deadly but very annoying, the Hel Champion would have been. In this article i interview Alex Mosolov, an indie developer and lead of Fractal Softworks, lead dev of one of the most well-designed and properly-managed indie games that you most likely don't know about, Starsector. Spoilers ahead Anything that happened before interstellar civilization is only interesting to weird old scholars and Luddics who go on about the sins of this and that. 96 Removed upkeep reduction Lowered OP cost Added S-mod bonus 0. While it's great against bare hull, by the time you breach an enemy's hull, you've pretty much already won. It only has a -1% penalty due to isolation from other colonies. . Built-in only hullmod. The Ordnance Expertise skill will calculate its bonus after the OP reduction. • 4 yr. Every time a fighter spawns it warps in the image of the carrier ship from small to the size of the ship. I'm assuming its not something I'll use for a very long time as my monthly funds are already almost at 0 positive income. Some hullmods are built into ship hulls and cannot be removed. 15. I like going fast, so most of the game I run wolfpack: LP frigates (especially the brawler. • 4 yr. The Eradicator is a Low Tech Fast Cruiser capable of quickly closing with and destroying targets with rapid, ballistic fire and missiles. As said by people here, perhaps making a seperate/fresh start should ensure they spawn along with their home system. Version 1. When fully released, it will contain a significant number of handmade quests. playthrough because it's pretty rng if you end up with a strong hegemony that forms good alliances and holds off the 9th battlegroup or the sickman of the sectorRandom Assortment of Things. 95. Re: [0. 267 votes, 58 comments. Don't forget Nexerelin, if you don't have it already. Every feature in the mod can be disabled by the user through the Lunalib Menu. Or allow you to be victorious if you ally everyone, if you want to "win" the game. The Domain of Man's latest expansion effort into the Persean Sector has been halted by the sudden and catastrophic collapse of the interstellar Gate network that connected the burgeoning empire to its colonies. 484 votes, 37 comments. Really helps flesh out the late game. Ninth Battlegroup aren't really meant to be entirely fair, hence why their ships are intentionally overtuned and their fortresses are guarded by a frankly ridiculous number of large fleets. Donation Points system. ago We don't ask what happened to the other 8 Battlegroups in Starsector, but instead in this episode we elect to help our privateers to go after a faction that no one in space particularly likes. (The lines including and below "java. While the commands themselves aren't case sensitive, arguments are. Try running the game at a lower resolution, if possible. Well, making sure portraitName is set correctly should do it. Re: [0. The moth class was an old domain prototype intended by ship designers to isolate and strafe enemy ships before finishing them off with the aid of smaller frigates or fighters. I was able to get around the issue with the Console Commands Mod (specifically, the "EndCombat", and "EndCombat enemy" commands). The ship is pretty versatile and a lot of fun to fly, especially in its ability to chase down and bully frigates that are trying to run away from you. The 14th battlegroup has large missile mounts and medium ballistics instead, basically forcing you to use it as a short range brawler centerpiece of a fleet. It's mostly because the 9th Battlegroup and Legio Infernalis have been super belligerent, I think. comments sorted by Best Top New Controversial Q&A Add a. Countless fleets were scattered and lost. Starsector. . Once in the game, you can summon the console with control+backspace and enter your commands. Stop playing the game for months out of frustration trying to find good planets. g they gain a. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. Considering that I've cleaned multiple sectors by now and have not once found a Legion XIV blueprint, I find it extremely difficult to believe you found one. 267 votes, 58 comments. -Changed Kilij Bomb Bay offsets to 1, adjusted chargedown to 0. Independent worlds and the. 96a-RC10, May 20, 2023 Ships: Pegasus: Back. I killed alot of things today Support The Channel: Twitch: Main Channel: can vote for what game I play next here: I now stream at We're playing version 0. Nexerelin 4X mega mod just added real time ground combat / Invasions. Ships with this mod cannot use crewed fighters, and cannot be sold on the open market where AI Cores are illegal. • 4 yr. 4. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. 96. Its also tagged as "lowtech_bp" instead of "XIV_bp" making it available to the Luddic Church,Persean League,Independents (Scavengers) and. Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. )"Red Planet" is one of the two "story quests" added in Starsector 0. Various settings for the mod can be configured either via the tahlan_settings. -Mainly heavy cruisers. July 20, 2014. Subscribe to the channel here: is the Lyora? How was it made? What does the Lion's Roar do? In this video, we take. Shield flux/damage. Iron Shell is a faction mod based around increasing the arsenal and developing the lore behind the Fourteenth Battlegroup and Hegemony. Go to starsector r/starsector • by PapaBash. json file in the mod folder or the LunaLib mod configuration screen. Automated Ship · Fourteenth Battlegroup · Ill-Advised Modifications · Special Modifications: Station mods Always Detaches · Axial Rotation · Fighter Chassis Storage · Never Detaches · Reduced Explosion · Shared Flux Sink · Stealth Minefield · Targeting Supercomputer · Vast Bulk: Fighter mods No Weapon Flux · Terminator Core: RemovedToday I tried to make the hardest challenge in starsector and beat it. Discussion. ship file and determine where weapons can be mounted. so uh yeah. Advertisement Coins. Derelicts and even the blueprint for XIV variant can be found exploring the Persean Sector. Second probably Terraforming and station construction from bsomethingcantrememberhisname. - fixed Flying Dutchman haunting your fps counter, cpu cycles, and starsector. Mouse over the Salvage Gantry hullmod in the Refit screen to see the current values. Enable them together for extra. ago. v0. Chapter0:00 Fleet build0:38 Battle start7:40 Radiant f. json file. It is commonly fielded by the Hegemony. Choose your faction (or establish your own) and dominate the Sector! 9. Diable Avionics is certainly my favourite faction mod in terms of ships. Or better yet, take on a 9th Battlegroup invasion fleet. MendezReddit • 5 mo. Enable in the Starsector launcher. 0. Download the mod and extract it, then drop it into the mods folder in the game files. then the 9th a few decades after that, pretty much. Eagle XIV is an incredibly flexible ship that's able to perform at both ranged and close quarters. Vanilla Starsector (video on patch 0. 4 slots 40 DP, tanky as fuck, burn drive for Speeeeed and 2 large missile hardpoints for Hurricane MIRVs. Honestly I was expecting more from Star Valor. Like a battleship, but is a heavy cruiser. All 100,000 units of fuel in my storage. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost. Additionally, the Diktat should be Fanatic. 3d - Systems. A military division that specializes in commerce and carries its duties across the Persean Sector. However, who gives a shit when you can fit annihilator reaper launchers to the two large missle turrets and gib people with 16000 dmg turreted torp salvos. Yeah okay Philip. Depending on what I’m going against, I would also use the ships as the distractions while the MS/MA flank the enemy and hit them from behind. ai. Fourteenth Battlegroup. The Domain's capital world isn't stated, but it wasn't Earth either (by the time that the Collapse happened, Earth was a backwater that no one cared about). Edit. 47K subscribers in the starsector community. ". Keep in mind, a Legion XIV blueprint is NOT a Legion blueprint. . I’ve got a Wolfpack of centurions and tempests plus a Hyperion.